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Effects · Mesh effects (Chef)

Map cutscenes (Chef\Real)

Total 14 Known 13 Derived 0 Unused 1

Used parameters

Fields read by the server or the client, or assembled from other files. The description says what the field means and how it acts; below it — where that was established.

Chef\Real\Entity.ini client file

Total 5 Known 5 Derived 0 Unused 0
Schema
INI (effects.md §5.9)
Registry level
ready for full
Digest
map cutscenes .rvp

A separate table for map cutscenes, same format as Chef\Entity.ini.

OffsetFieldWhat it is and how it actsAssembled fromServer readersRoleStatusData
—[ENTITY_INFO] MAXENTITY
record count
effects.md §2, effects.md §5.9
———known—
—[ENTITY1…N]
record section
effects.md §2, effects.md §5.9
———known—
—INDEX
number that EFF files reference (< 0xC00)
effects.md §2, effects.md §5.9
———known—
—ENTITY
path
effects.md §2, effects.md §5.9
———known—
—ABSAXIS
default 1: the particle does not rotate with the object
effects.md §2, effects.md §5.9
———known—

Chef\Real\Monster.ini client file

Total 1 Known 0 Derived 0 Unused 1
Schema
INI (effects.md §5.9)
Registry level
ready for full
Digest
map cutscenes .rvp

Chef\Real\Particle.ini client file

Total 5 Known 5 Derived 0 Unused 0
Schema
INI (effects.md §5.9)
Registry level
ready for full
Digest
map cutscenes .rvp

A separate table for map cutscenes (.rvp), same format as Chef\Particle.ini.

OffsetFieldWhat it is and how it actsAssembled fromServer readersRoleStatusData
—[PARTICLE_INFO] MAXPARTICLE
record count
effects.md §2, effects.md §5.9
———known—
—[PARTICLE1…N]
record section
effects.md §2, effects.md §5.9
———known—
—INDEX
number that EFF files reference (< 0xC00)
effects.md §2, effects.md §5.9
———known—
—PARTICLE
path
effects.md §2, effects.md §5.9
———known—
—ABSAXIS
default 1: the particle does not rotate with the object
effects.md §2, effects.md §5.9
———known—

Chef\Real\Unit.ini client file

Total 3 Known 3 Derived 0 Unused 0
Schema
INI (effects.md §5.9)
Registry level
ready for full
Digest
map cutscenes .rvp

“number → EFF” for cutscenes: the number is the mesh_id of the cutscene object.

OffsetFieldWhat it is and how it actsAssembled fromServer readersRoleStatusData
—number
table key (see “Key” in §4.1); on a duplicate the first row applies
effects.md §4.1, effects.md §5.9
———known—
—path
EFF path (≤ 255), the file must be on disk
effects.md §4.1, effects.md §5.9
———known—
—;…
a word with ; is skipped — only that one word
effects.md §4.1, effects.md §5.9
———known—

Unused parameters

Fields that neither the server nor the client reads. For each: why it was decided so and where that was established. The editor keeps their bytes as they are.

Chef\Real\Monster.ini client file

OffsetFieldWhy unusedData
—contents
the client does not open the file: the strings .\chef\real\monster.ini / real\monster are absent in the AoP image (entity.ini, unit.ini, particle.ini are present)
effects.md §5.9
—

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RF Online is a trademark of its owners. The reference is compiled from research for content development. Built 01.11.2026 · field catalog dated 29.10.2026 · Adagio UI 0.5.0