Skip to content
RF DataData reference
RU

MAU

Ammo

Total 14 Known 14 Derived 0 Unused 0

Used parameters

Fields read by the server or the client, or assembled from other files. The description says what the field means and how it acts; below it — where that was established.

script\UnitBullet.dat server file

Total 14 Known 14 Derived 0 Unused 0
Schema
Scripts\strs AOP\UnitBullet.strs
Registry level
ready for full
Digest
mau.md §2
OffsetFieldWhat it is and how it actsGoes to client asServer readersRoleStatusData
+0x000m_dwIndex
row number; goes to the client at +0x00
mau.md §3
Item.edf +0x00140069320server + clientknown84 values; most often 0 (1%)
+0x004m_strCode
code (the un… rule); packed ID in the client
mau.md §3, items.md §2.1
Item.edf +0x0414017BD70server + clientknown84 values; most often unbg000 (1%)
+0x044m_strModle
model (schema typo), hex +0x48 in the client
mau.md §3
Item.edf +0x48—server → clientknown21 values; most often F07FF (5%)
+0x084IconIDX
icon, client +0x4C
mau.md §3
Item.edf +0x4C—server → clientknown22 values; most often 4 (64%)
+0x088m_strName
name; the server overwrites it from _str.dat, the client from NDItem.edf
localization.md §4, items.md §1
—14017BD70serverknown25 values; most often Àӽà (68%)
+0x0C8m_nWPType
Type; must match the part's weapon
mau.md §2.3 (digest row)
—1400BE500serverknown7 values; most often 0 (88%)
+0x0CCm_bAbr
Never read [code]
mau.md §2.2 (digest row)
———known2 values; most often 1 (95%)
+0x0D0m_nDurUnit
Ammo in a full magazine (up to 1000 in AoP); stored in a word
mau.md §2.3 (digest row)
———known5 values; most often 1000 (77%)
+0x0D4m_nMoney
Charging price; half is refunded when spares are dropped (section 5.3)
mau.md §2.3 (digest row)
—1400BE500 14018D2B0serverknownalways 0
+0x0D8m_nStdPrice
Charging price; half is refunded when spares are dropped (section 5.3)
mau.md §2.3 (digest row)
—1400BE500serverknown9 values; most often 30000 (67%)
+0x0DCm_nStdPoint
The server does not read it [code]. 0 everywhere in AoP — the server does not read it, the field goes to the client file
mau.md §2.1 (digest row); client — from the manual data of the “Client” column
———knownalways 0
+0x0E0m_fGAAF
Attack power multiplier
mau.md §2.3 (digest row)
———known5 values; most often 1.2 (65%)
+0x0E4m_strEffectIndex
BulletItemEffect.dat row code (hex) for the special shoulder attack 17/102 (section 6.6). "-1" — error 0x13, a non-existent code ("0" for 69 ammo rows in AoP) — error 8 [co…
mau.md §2.3 (digest row)
—140069320serverknown15 values; most often 0 (83%)
+0x124m_strTooltipIndex
description code; description number +0x84 in the client
mau.md §3
Item.edf +0x84—server → clientknown84 values; most often tunbg000 (1%)

Unused parameters

This category has no unused parameters: every field is read by the server, the client or the build.

← Back to category

RF Online is a trademark of its owners. The reference is compiled from research for content development. Built 01.11.2026 · field catalog dated 29.10.2026 · Adagio UI 0.5.0