Items
Server item tables and the client Item.edf, sets, rentals, PC-room rewards
- Equipment
- Consumables
- Resources and tools
- Summons and siege
- Special items
- Sets, terms, rewards
- Client Item.edf
RF Online · AoP · GU 2.2.3.2 · Sirin
Server and client table fields: what each parameter means, who reads it and what the game never uses.
The reference is organised by categories of game data. Each category has an overview (what it is and how it works), the list of its files in the registry, tables of used fields for every file and, at the end, a separate section of unused fields. Offsets are counted from the start of the record, in hexadecimal.
“ready for full” — the format is understood and the fields are described; “derived” — the file is assembled from another; “opaque” — the format is not fully known; “postponed” and “out of scope” — the studio does not edit the file.
The source is the RF Dev Studio research: per-domain digests (disassembly of the ZoneServer and the AoP client, reading the AoP, GU 2.2.3.2 and Sirin corpora, in-game checks) and the machine field catalog built from them. Values in the “Data” column are test content of the GU corpus (AoP when the file is absent): they show how the field is filled, not a rule.
Server item tables and the client Item.edf, sets, rentals, PC-room rewards
Five effect tables, mastery limits, SkillForce.edf
Total 220 Known 106 Derived 110 Unused 4Client language folders, server *_str.dat, R3Engine.ini
Total 93 Known 88 Derived 4 Unused 1