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RF DataData reference
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MAU

Frames

Total 27 Known 27 Derived 0 Unused 0

Used parameters

Fields read by the server or the client, or assembled from other files. The description says what the field means and how it acts; below it — where that was established.

script\UnitFrame.dat server file

Total 27 Known 27 Derived 0 Unused 0
Schema
Scripts\strs AOP\UnitFrame.strs
Registry level
ready for full
Digest
mau.md §2
OffsetFieldWhat it is and how it actsGoes to client asServer readersRoleStatusData
+0x000m_dwIndex
frame number (idx 0–3)
mau.md §2.1
———known4 values; most often 0 (25%)
+0x004m_strCode
frame code (BGO, BCA, BEN, BNO)
mau.md §2.1
—14000BD00serverknown4 values; most often BGO (25%)
+0x044m_nFRAType
MAU is a composite entity — section “12. What this means for RF Dev Studio”
mau.md §12 (digest row)
———known4 values; most often 0 (25%)
+0x048m_nUnit_HP
Maximum and initial HP; denominator of the HP share [code]
mau.md §2.1 (digest row)
—140038270 140088E90 1400BD6E0 +4serverknown3 values; most often 110000 (50%)
+0x04Cm_fDefGap
Instead of the player's values while in a MAU (14003A1B0, 14003A300) [code]
mau.md §2.1 (digest row)
—14003A1B0serverknown2 values; most often 0.5 (75%)
+0x050m_fDefFacing
Instead of the player's values while in a MAU (14003A1B0, 14003A300) [code]
mau.md §2.1 (digest row)
—14003A300serverknown3 values; most often 0.5 (50%)
+0x054m_fMoveRate_Seed
Start of the speed computation, but then overwritten (section 6.3) [code]
mau.md §2.1 (digest row)
—1400364D0serverknownalways 2.5
+0x058m_fHeight
The server does not read it [code]. In the client — bytes +0xA4, +0xA5 of the key record (section 3) [bytes]
mau.md §2.1 (digest row)
———knownalways 25
+0x05Cm_fWidth
The server does not read it [code]. In the client — bytes +0xA4, +0xA5 of the key record (section 3) [bytes]
mau.md §2.1 (digest row)
———knownalways 15
+0x060m_nMoney
Currency and purchase price; the sell-back is computed from the price [code]
mau.md §2.1 (digest row)
—1400BD6E0 14018D2B0serverknownalways 0
+0x064m_nStdPrice
Currency and purchase price; the sell-back is computed from the price [code]
mau.md §2.1 (digest row)
—1400BD6E0 1400BDF00serverknownalways 1000000
+0x068m_nStdPoint
the server does not read it (mau.md §2.1); the client reads +0x60…+0x70 of the MAU key in Item.edf as prices per currency (items.md §17.6); the source cannot be determined in game and does not affect the rules: with the allowed currencies 0 and 1 the purchase window takes the price from +0x5C; 0 everywhere in AoP
mau.md §2.1, §3.1
———knownalways 0
+0x06Cm_nGoldPoint
the server does not read it (mau.md §2.1); the client reads +0x60…+0x70 of the MAU key in Item.edf as prices per currency (items.md §17.6); the source cannot be determined in game and does not affect the rules: with the allowed currencies 0 and 1 the purchase window takes the price from +0x5C; 0 everywhere in AoP
mau.md §2.1, §3.1
———knownalways 0
+0x070m_nKillPoint
the server does not read it (mau.md §2.1); the client reads +0x60…+0x70 of the MAU key in Item.edf as prices per currency (items.md §17.6); the source cannot be determined in game and does not affect the rules: with the allowed currencies 0 and 1 the purchase window takes the price from +0x5C; 0 everywhere in AoP
mau.md §2.1, §3.1
———knownalways 0
+0x074m_nProcPoint
the server does not read it (mau.md §2.1); the client reads +0x60…+0x70 of the MAU key in Item.edf as prices per currency (items.md §17.6); the source cannot be determined in game and does not affect the rules: with the allowed currencies 0 and 1 the purchase window takes the price from +0x5C; 0 everywhere in AoP
mau.md §2.1, §3.1
———knownalways 0
+0x078m_nStoragePrice
the server does not read it (mau.md §2.1); the client reads +0x60…+0x70 of the MAU key in Item.edf as prices per currency (items.md §17.6); the source cannot be determined in game and does not affect the rules: with the allowed currencies 0 and 1 the purchase window takes the price from +0x5C; 0 everywhere in AoP
mau.md §2.1, §3.1
———knownalways 0
+0x07Cm_nRepPrice
Repair per HP unit (plus parts) [code]
mau.md §2.1 (digest row)
—1400BF000serverknownalways 1
+0x080m_bDestroy
1 — a destroyed MAU is removed for good together with its key [code]
mau.md §2.1 (digest row)
—1400C1BE0serverknownalways 0
+0x084m_bRepair
0 — cannot be repaired (error 37) or tuned (38), and a destroyed MAU is removed [code]
mau.md §2.1 (digest row)
—1400BE500 1400BF000 1400C1BE0serverknownalways 1
+0x088m_strDFHead
Purchase parts by code; -1 — empty. A code not found — error 100 at purchase [code]
mau.md §2.1 (digest row)
—1400BD6E0serverknown4 values; most often unhe001 (25%)
+0x0C8m_strDFUpper
Purchase parts by code; -1 — empty. A code not found — error 100 at purchase [code]
mau.md §2.1 (digest row)
———known4 values; most often unup001 (25%)
+0x108m_strDFLower
Purchase parts by code; -1 — empty. A code not found — error 100 at purchase [code]
mau.md §2.1 (digest row)
———known4 values; most often unlo001 (25%)
+0x148m_strDFArms
Purchase parts by code; -1 — empty. A code not found — error 100 at purchase [code]
mau.md §2.1 (digest row)
———known4 values; most often unar001 (25%)
+0x188m_strDFShoulder
Purchase parts by code; -1 — empty. A code not found — error 100 at purchase [code]
mau.md §2.1 (digest row)
———known4 values; most often unsg000 (25%)
+0x1C8m_strDFBack
Purchase parts by code; -1 — empty. A code not found — error 100 at purchase [code]
mau.md §2.1 (digest row)
———known4 values; most often unbg000 (25%)
+0x208m_strDFBtA
The server does not read it: a MAU is sold with empty magazines [code]. Goes only into the client key record — default ammo indexes +0xC8, +0xCC (section 3) [by…
mau.md §2.1 (digest row)
———known4 values; most often unbu001 (25%)
+0x248m_strDFBtS
The server does not read it: a MAU is sold with empty magazines [code]. Goes only into the client key record — default ammo indexes +0xC8, +0xCC (section 3) [by…
mau.md §2.1 (digest row)
———known4 values; most often unbg000 (25%)

Unused parameters

This category has no unused parameters: every field is read by the server, the client or the build.

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RF Online is a trademark of its owners. The reference is compiled from research for content development. Built 01.11.2026 · field catalog dated 29.10.2026 · Adagio UI 0.5.0