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RF DataData reference
RU

Localization

Server *_str.dat

Total 4 Known 3 Derived 0 Unused 1

Used parameters

Fields read by the server or the client, or assembled from other files. The description says what the field means and how it acts; below it — where that was established.

StoreList_str.dat, AmuletItem_str.dat, AnimusItem_str.dat … server file

Total 4 Known 3 Derived 0 Unused 1
Schema
Scripts\strs AOP\NameTxt.strs
Registry level
derived
Derived from
script\StoreList.dat (codes) + entity texts
Digest
the NameTxt.strs mask does not list this file; *_str.dat format — localization.md §4
Files of the unit
script\StoreList_str.dat, script\AmuletItem_str.dat, script\AnimusItem_str.dat, script\bagItem_str.dat, script\baTteryItem_str.dat, script\BattleDungeonItem_str.dat, script\BootyItem_str.dat, script\BoxItem_str.dat, script\BulletItem_str.dat, script\BulletItemEffect_str.dat, script\CheckPotionEffect_str.dat, script\Class_str.dat, script\ClassSkill_str.dat, script\cloaKItem_str.dat, script\CouponItem_str.dat, script\EventItem_str.dat, script\FaceItem_str.dat, script\FireCracker_str.dat, script\Force_str.dat, script\ForceItem_str.dat, script\GauntletItem_str.dat, script\GuardTowerItem_str.dat, script\HelmetItem_str.dat, script\LowerItem_str.dat, script\MakeToolItem_str.dat, script\MapItem_str.dat, script\MonsterCharacter_str.dat, script\NPCharacter_str.dat, script\NPCLinkItem_str.dat, script\OreItem_str.dat, script\PlayerCharacter_str.dat, script\PotionItem_str.dat, script\PotionItemEffect_str.dat, script\RadarItem_str.dat, script\RecoveryItem_str.dat, script\ResourceItem_str.dat, script\RingItem_str.dat, script\shielDItem_str.dat, script\ShoeItem_str.dat, script\SiegeKitItem_str.dat, script\Skill_str.dat, script\TicketItem_str.dat, script\TOWNItem_str.dat, script\TrapItem_str.dat, script\UnitArms_str.dat, script\UnitBack_str.dat, script\UnitBullet_str.dat, script\UnitHead_str.dat, script\UnitKeyItem_str.dat, script\UnitLower_str.dat, script\UnitShoulder_str.dat, script\UnitUpper_str.dat, script\UNmannedminer_str.dat, script\UpperItem_str.dat, script\WeaponItem_str.dat

Record: NameTxt

OffsetFieldWhat it is and how it actsGoes to client asServer readersRoleStatusData
+0x000m_dwIndex
row number
localization.md §4
———known—
+0x004m_strCode
entity code: the server looks the _str row up by code (duplicates — the first); no row for a code — the server does not start
localization.md §4
———known—
+0x044m_strNameTag ×9
name in 9 languages (ko, pt-br, zh-cn, en-gb, en-id, ja, en-ph, ru, zh-tw); the server takes the column by NationCode (RU → 7) and writes it into m_strName of the main table
localization.md §4
———known—

Unused parameters

Fields that neither the server nor the client reads. For each: why it was decided so and where that was established. The editor keeps their bytes as they are.

StoreList_str.dat, AmuletItem_str.dat, AnimusItem_str.dat … server file

Record: GU 2.2.3.2 (772 bytes): extra columns

OffsetFieldWhy unusedData
+0x284m_strNameTag[9…10] ×2
GU columns 9 and 10 (772 bytes): unused, the studio writes them empty
localization.md §4: the server takes one column by NationCode (the server starts only with RU → column 7); the user decided not to investigate GU columns 9–10, the studio writes them empty
—

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RF Online is a trademark of its owners. The reference is compiled from research for content development. Built 01.11.2026 · field catalog dated 29.10.2026 · Adagio UI 0.5.0