script\BulletItem.dat server file
Total 40 Known 29 Derived 0 Unused 11- Schema
Scripts\strs AOP\BulletItem.strs- Registry level
- ready for full
- Digest
- items.md §11.1; all fields — items-fields.md
| Offset | Field | What it is and how it acts | Goes to client as | Server readers | Role | Status | Data |
|---|---|---|---|---|---|---|---|
+0x000 | m_dwIndex | row number; also the item number in the DB key (3.1) items-fields.md, Table 10 | +0x0 | possibly: 140065140 1400655A0 14006F980 +14 | key | known | 485 values; most often 0 (0%) |
+0x004 | m_strCode | item code; the client ID is the packed code (2) items-fields.md, Table 10 | +0x04 ID (packing, 2) | possibly: 140011440 140041060 14006A9D0 +84 | key | known | 485 values; most often ibbow01 (0%) |
+0x044 | m_bExist | row is active (section 6) items-fields.md, Table 10 | +0x88 | 1400173B0 1401DDDE0 | server + client | known | 2 values; most often 1 (85%) |
+0x048 | m_strModel | model: hex string → client u32 (models.md) items-fields.md, Table 10 | +0x48 hex (models.md) | — | client | known | 253 values; most often 42038C (2%) |
+0x088 | m_nIconIDX | icon (sprites.md) items-fields.md, Table 10 | +0x4C | — | client | known | 162 values; most often 0 (14%) |
+0x08C | m_strName | name; the server overwrites it from <table>_str.dat, the client takes it from NDItem.edf (6, 1)items-fields.md, Table 10 | +0x08 from NDItem.edf | 140015DE0 | key | known | 405 values; most often Bullet (14%) |
+0x0D4 | m_strCivil | race mask, a character per race (8) items-fields.md, Table 10 | +0x50 bytes | 140015690 | server + client | known | 3 values; most often 11111 (64%) |
+0x114 | m_strBulletType | compatible ammo, letters (7.4) items-fields.md, Table 10 | +0xA4…+0xA8 letters (11.1) | 14002F410 14002FBF0 14005CF10 14005D190 +2 | server + client | known | 17 values; most often A (26%) |
+0x154 | m_strEffBulletType | “effective” ammo (7.4) items-fields.md, Table 10 | +0xE0 (11.1) | 14005CF10 | server + client | known | 2 values; most often -1 (99%) |
+0x198 | m_nUpLevelLim | upper level limit, −1 — none items-fields.md, Table 10 | +0x94 | — | client | known | always -1 |
+0x19C | m_nMoney | price currency (8) items-fields.md, Table 10 | +0x59 (byte) | 140011880 1400122A0 140012C50 140013600 +1 | server + client | known | 2 values; most often 0 (99%) |
+0x1A0 | m_nStdPrice | price; the buy-back is based on it too (8) items-fields.md, Table 10 | +0x5C | 140013FB0 | server + client | known | 26 values; most often 400 (20%) |
+0x1A4 | m_nStdPoint | price in the PvP purse (currencies 2, 3) items-fields.md, Table 10 | +0x60 | 140011880 | server + client | known | always 0 |
+0x1A8 | m_nGoldPoint | price in gold points (currency 6) items-fields.md, Table 10 | +0x64 | 140013600 | server + client | known | 5 values; most often 0 (99%) |
+0x1AC | m_nKillPoint | price in hunting points (currency 5) items-fields.md, Table 10 | +0x6C | 140012C50 | server + client | known | always 0 |
+0x1B0 | m_nProcPoint | price in processing points (currency 4) items-fields.md, Table 10 | +0x68 | 1400122A0 | server + client | known | always 0 |
+0x1B4 | m_nStoragePrice | warehouse storage price items-fields.md, Table 10 | +0x70 | 1400149B0 | server + client | known | 24 values; most often 20 (20%) |
+0x1B8 | m_nDurUnit | durability / charge / stack size — per table items-fields.md, Table 10 | +0xA0 | 1400115D0 | server + client | known | 14 values; most often 100 (27%) |
+0x1C0 | m_nEffectGroup | attack kind ( EffectGroup, 8); not read for a toweritems-fields.md, Table 10 | — | 140059DC0 | server | known | 3 values; most often 0 (75%) |
+0x1C4 | m_nProperty | attack element (8) items-fields.md, Table 10 | +0x98 | 14005B320 14005E050 | server + client | known | 5 values; most often -1 (50%) |
+0x1D8 | m_fGAAF | GA attack power multiplier of the ammo / set items-fields.md, Table 10 | +0x9C | 140111720 | server + client | known | 14 values; most often 1 (55%) |
+0x1DC | m_strEffectIndex | BulletItemEffect.dat row code (11.3)items-fields.md, Table 10 | +0xD8 hex | 140058400 14005E570 140068940 | server + client | known | 20 values; most often -1 (88%) |
+0x21C | m_bSell | can be sold to NPC (6) items-fields.md, Table 10 | +0x78 | 14001A430 | server + client | known | always 1 |
+0x220 | m_bExchange | can be traded (6) items-fields.md, Table 10 | +0x74 | 14001ABB0 | server + client | known | 2 values; most often 1 (94%) |
+0x224 | m_bGround | can be dropped (6) items-fields.md, Table 10 | +0x7C | 140016C20 | server + client | known | 2 values; most often 1 (94%) |
+0x228 | m_bStoragePossible | can be stored in the warehouse (6) items-fields.md, Table 10 | +0x80 | 140017BA0 | server + client | known | 2 values; most often 1 (69%) |
+0x274 | m_bIsCash | cash item (log, cash shop) items-fields.md, Table 10 | +0x8C | 14001A090 | server + client | known | 2 values; most often 0 (75%) |
+0x278 | m_nUsePCCash | common “PC cash” getter (11.1) items-fields.md, Table 10 | — | 14001BAB0 | server | known | always 0 |
+0x27C | m_bIsTime | timed item; required for TimerItem.dat rows (15.1)items-fields.md, Table 10 | +0x90 | 14001B450 | server + client | known | 2 values; most often 0 (100%) |