script\ItemUpgrade.dat server file
Total 24 Known 24 Derived 0 Unused 0- Schema
Scripts\strs AOP\ItemUpgrade.strs- Registry level
- ready for full
- Digest
- upgrade.md §1
| Offset | Field | What it is and how it acts | Goes to client as | Server readers | Role | Status | Data |
|---|---|---|---|---|---|---|---|
+0x000 | m_dwIndex | kind: for talics 0–12 it determines what the talic does (section 4) upgrade.md §1 (digest row) | — | — | — | known | 38 values; most often 0 (3%) |
+0x004 | m_strCode | resource code ( irtal01, irgef01…); linked to ResourceItem.dat by codeupgrade.md §1 (digest row) | — | — | — | known | 38 values; most often irtal01 (3%) |
+0x044 | m_strName | Korean name upgrade.md §1 (digest row) | — | — | — | known | 38 values; most often ¹«ÁöÀÇ Å»¸¯ (3%) |
+0x084 | m_nJewelType | 0 for talics; for jewels 1 ruby, 2 crystal, 4 topaz, 8 obsidian, 10 “creation stone” upgrade.md §1 (digest row) | — | — | — | known | 5 values; most often 0 (37%) |
+0x088 | m_fJewelFieldValue | jewel contribution to the chance (section 3.2) upgrade.md §1 (digest row) | — | — | — | known | 7 values; most often 0 (37%) |
+0x08C | m_nUpperUp | how many talics of this kind fit in a part: upper, lower, gauntlets, shoes, helmet, shield, melee, ranged, MAU, cloak ( items.md, 12.4)upgrade.md §1 (digest row) | — | — | — | known | 3 values; most often 1 (66%) |
+0x090 | m_nLowerUp | how many talics of this kind fit in a part: upper, lower, gauntlets, shoes, helmet, shield, melee, ranged, MAU, cloak ( items.md, 12.4)upgrade.md §1 (digest row) | — | — | — | known | 3 values; most often 1 (66%) |
+0x094 | m_nGauntletUp | how many talics of this kind fit in a part: upper, lower, gauntlets, shoes, helmet, shield, melee, ranged, MAU, cloak ( items.md, 12.4)upgrade.md §1 (digest row) | — | — | — | known | 3 values; most often 1 (66%) |
+0x098 | m_nShoeUp | how many talics of this kind fit in a part: upper, lower, gauntlets, shoes, helmet, shield, melee, ranged, MAU, cloak ( items.md, 12.4)upgrade.md §1 (digest row) | — | — | — | known | 3 values; most often 1 (66%) |
+0x09C | m_nHelmetUp | how many talics of this kind fit in a part: upper, lower, gauntlets, shoes, helmet, shield, melee, ranged, MAU, cloak ( items.md, 12.4)upgrade.md §1 (digest row) | — | — | — | known | 3 values; most often 1 (66%) |
+0x0A0 | m_nShieldUp | how many talics of this kind fit in a part: upper, lower, gauntlets, shoes, helmet, shield, melee, ranged, MAU, cloak ( items.md, 12.4)upgrade.md §1 (digest row) | — | — | — | known | 3 values; most often 1 (66%) |
+0x0A4 | m_nMeleeUp | how many talics of this kind fit in a part: upper, lower, gauntlets, shoes, helmet, shield, melee, ranged, MAU, cloak ( items.md, 12.4)upgrade.md §1 (digest row) | — | — | — | known | 3 values; most often 1 (76%) |
+0x0A8 | m_nMissileUp | how many talics of this kind fit in a part: upper, lower, gauntlets, shoes, helmet, shield, melee, ranged, MAU, cloak ( items.md, 12.4)upgrade.md §1 (digest row) | — | — | — | known | 3 values; most often 1 (66%) |
+0x0AC | m_nUnitUp | how many talics of this kind fit in a part: upper, lower, gauntlets, shoes, helmet, shield, melee, ranged, MAU, cloak ( items.md, 12.4)upgrade.md §1 (digest row) | — | — | — | known | 3 values; most often 1 (66%) |
+0x0B0 | m_nClockUp | how many talics of this kind fit in a part: upper, lower, gauntlets, shoes, helmet, shield, melee, ranged, MAU, cloak ( items.md, 12.4)upgrade.md §1 (digest row) | — | — | — | known | 3 values; most often 1 (66%) |
+0x0B4 | m_nDataEffect | effect number for the client: for talics — kind + 1 (1–14); 14 — “restoration talic” (removal, section 5) upgrade.md §1 (digest row) | — | — | — | known | 15 values; most often 0 (63%) |
+0x0B8 | m_nEffectUnit | 1 or 2; the server does not read it in the analysed functions, it does not go to the client upgrade.md §1 (digest row) | — | — | — | known | 3 values; most often 0 (66%) |
+0x0BC | m_fUp1 | effect amount with 1–7 talics of this kind in the item upgrade.md §1 (+0xBC), §4 | Item.edf (resource) +0xEC… | — | server → client | known | 6 values; most often 0 (66%) |
+0x0C0 | m_fUp2 | effect amount with 1–7 talics of this kind in the item upgrade.md §1 (+0xBC), §4 | Item.edf (resource) +0xEC… | — | server → client | known | 7 values; most often 0 (66%) |
+0x0C4 | m_fUp3 | effect amount with 1–7 talics of this kind in the item upgrade.md §1 (+0xBC), §4 | Item.edf (resource) +0xEC… | — | server → client | known | 7 values; most often 0 (66%) |
+0x0C8 | m_fUp4 | effect amount with 1–7 talics of this kind in the item upgrade.md §1 (+0xBC), §4 | Item.edf (resource) +0xEC… | — | server → client | known | 7 values; most often 0 (66%) |
+0x0CC | m_fUp5 | effect amount with 1–7 talics of this kind in the item upgrade.md §1 (+0xBC), §4 | Item.edf (resource) +0xEC… | — | server → client | known | 6 values; most often 0 (66%) |
+0x0D0 | m_fUp6 | effect amount with 1–7 talics of this kind in the item upgrade.md §1 (+0xBC), §4 | Item.edf (resource) +0xEC… | — | server → client | known | 7 values; most often 0 (66%) |
+0x0D4 | m_fUp7 | effect amount with 1–7 talics of this kind in the item upgrade.md §1 (+0xBC), §4 | Item.edf (resource) +0xEC… | — | server → client | known | 6 values; most often 0 (66%) |