script\ItemLooting.dat server file
Total 7 Known 6 Derived 0 Unused 1- Schema
Scripts\strs AOP\ItemLooting.strs- Registry level
- ready for full
- Digest
- monsters.md §6.2
| Offset | Field | What it is and how it acts | Goes to client as | Server readers | Role | Status | Data |
|---|---|---|---|---|---|---|---|
+0x000 | m_dwIndex | row number monsters.md §6.2 | — | — | — | known | 10196 values; most often 0 (0%) |
+0x004 | m_strCode | monster code; the monster's rows are consecutive, the link is the first row with this code ( 1400F9040)monsters.md §6.2 | — | — | — | known | 686 values; most often 0EB03 (0%) |
+0x044 | m_nLootRate | chance of one roll out of 2^31 monsters.md §6.2 | — | — | — | known | 488 values; most often 0 (40%) |
+0x04C | m_nOperationCount | number of rolls: trunc(m_nOperationCount × F × T)monsters.md §6.2 | — | — | — | known | 16 values; most often 0 (42%) |
+0x050 | m_nLootListCount | how many leading slots take part in the choice; the server recounts up to the first "0"monsters.md §6.2 | — | — | — | known | 52 values; most often 1 (25%) |
+0x054 | m_itmLootCodeKey ×200 | 200 item code slots; empty — "", "0", "-1"; an unknown code — the server does not startmonsters.md §6.2 | — | — | — | known | 719 values; most often iychm03 / iychm04 / iychm06 / iychm07 … (6%) |