script\BootyItem.dat server file
Total 24 Known 20 Derived 0 Unused 4- Schema
Scripts\strs AOP\BootyItem.strs- Registry level
- ready for full
- Digest
- items.md §12; all fields — items-fields.md
| Offset | Field | What it is and how it acts | Goes to client as | Server readers | Role | Status | Data |
|---|---|---|---|---|---|---|---|
+0x000 | m_dwIndex | row number; also the item number in the DB key (3.1) items-fields.md, Table 20 | +0x0 | possibly: 140065140 1400655A0 14006F980 +14 | key | known | 2365 values; most often 0 (0%) |
+0x004 | m_strCode | item code; the client ID is the packed code (2) items-fields.md, Table 20 | +0x04 ID (packing, 2) | possibly: 140011440 140041060 14006A9D0 +84 | key | known | 2365 values; most often iyyyy01 (0%) |
+0x044 | m_bExist | row is active (section 6) items-fields.md, Table 20 | +0x88 | 1400173B0 1401DDDE0 | server + client | known | always 1 |
+0x048 | m_strModel | model: hex string → client u32 (models.md) items-fields.md, Table 20 | +0x48 hex (models.md) | — | client | known | 87 values; most often A30237 (75%) |
+0x088 | m_nIconIDX | icon (sprites.md) items-fields.md, Table 20 | +0x4C | — | client | known | 1475 values; most often 609 (8%) |
+0x08C | m_strName | name; the server overwrites it from <table>_str.dat, the client takes it from NDItem.edf (6, 1)items-fields.md, Table 20 | +0x08 from NDItem.edf | 140015DE0 | key | known | 1888 values; most often Translation (4%) |
+0x0D4 | m_strCivil | race mask, a character per race (8) items-fields.md, Table 20 | +0x50 bytes | 140015690 | server + client | known | 5 values; most often 11111 (77%) |
+0x114 | m_nMoney | price currency (8) items-fields.md, Table 20 | +0x59 (byte) | 140011880 1400122A0 140012C50 140013600 +1 | server + client | known | 3 values; most often 0 (78%) |
+0x118 | m_nStdPrice | price; the buy-back is based on it too (8) items-fields.md, Table 20 | +0x5C | 140013FB0 | server + client | known | 79 values; most often 1 (68%) |
+0x11C | m_nStdPoint | price in the PvP purse (currencies 2, 3) items-fields.md, Table 20 | +0x60 | 140011880 | server + client | known | always 0 |
+0x120 | m_nGoldPoint | price in gold points (currency 6) items-fields.md, Table 20 | +0x64 | 140013600 | server + client | known | 8 values; most often 0 (91%) |
+0x124 | m_nKillPoint | price in hunting points (currency 5) items-fields.md, Table 20 | +0x6C | 140012C50 | server + client | known | always 0 |
+0x128 | m_nProcPoint | price in processing points (currency 4) items-fields.md, Table 20 | +0x68 | 1400122A0 | server + client | known | always 0 |
+0x12C | m_nStoragePrice | warehouse storage price items-fields.md, Table 20 | +0x70 | 1400149B0 | server + client | known | 50 values; most often 1 (74%) |
+0x130 | m_bSell | can be sold to NPC (6) items-fields.md, Table 20 | +0x78 | 14001A430 | server + client | known | 2 values; most often 1 (88%) |
+0x134 | m_bExchange | can be traded (6) items-fields.md, Table 20 | +0x74 | 14001ABB0 | server + client | known | 2 values; most often 0 (77%) |
+0x138 | m_bGround | can be dropped (6) items-fields.md, Table 20 | +0x7C | 140016C20 | server + client | known | 2 values; most often 0 (79%) |
+0x13C | m_bStoragePossible | can be stored in the warehouse (6) items-fields.md, Table 20 | +0x80 | 140017BA0 | server + client | known | 2 values; most often 1 (86%) |
+0x184 | m_bIsCash | cash item (log, cash shop) items-fields.md, Table 20 | +0x8C | 14001A090 | server + client | known | 2 values; most often 1 (55%) |
+0x188 | m_bIsTime | timed item; required for TimerItem.dat rows (15.1)items-fields.md, Table 20 | +0x90 | 14001B450 | server + client | known | 2 values; most often 0 (98%) |