“Number → EFF” tables
Chef\EffectFileList.txt; Chef\GuardTower.ini; Chef\Monster.ini; Chef\Npc.ini; Chef\recall.ini; Chef\siege.ini …
Total 21 Known 21 Derived 0 Unused 0Effects
Chef\EffectFileList.txt; Chef\GuardTower.ini; Chef\Monster.ini; Chef\Npc.ini; Chef\recall.ini; Chef\siege.ini …
Total 21 Known 21 Derived 0 Unused 0Chef\Real\Entity.ini; Chef\Real\Monster.ini; Chef\Real\Particle.ini; Chef\Real\Unit.ini
Total 14 Known 13 Derived 0 Unused 1Fields that neither the server nor the client reads. For each: why it was decided so and where that was established. The editor keeps their bytes as they are.
Chef\ItemEffectList.txt client file| Offset | Field | Why unused | Data |
|---|---|---|---|
— | columns 1–4 | pattern numbers for columns 1–4; empty in all corpora (AoP, GU); the studio writes 0 effects.md §4.3 [code]: all calls of 009122A0 (0046E730, 0046EC00, 0046F1D0) and 00910030 pass column 0 or 5 | — |
Chef\Real\Monster.ini client file| Offset | Field | Why unused | Data |
|---|---|---|---|
— | contents | the client does not open the file: the strings .\chef\real\monster.ini / real\monster are absent in the AoP image (entity.ini, unit.ini, particle.ini are present)effects.md §5.9 | — |